# How to use Explosions and Shrapnel

This page covers how to use the features of the plugin in blueprints. The logic in C++ should be the same.

## For Shrapnel:

This is a feature that lets you simulate shrapnel from explosions. its very simple to use

1. Assign the values to the Grenade section as shown in the screenshot

<figure><img src="https://3718033945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDEf2VmVLyMdEA8DVAPOL%2Fuploads%2FiiHJQu3RQj79BErar4Cm%2Fimage.png?alt=media&#x26;token=f8bfdffc-b4ce-405f-a8de-5707ad9e2e70" alt=""><figcaption></figcaption></figure>

2. Call the Shrapnel Explosion node upon the Hit event of your grenade projectile

<figure><img src="https://3718033945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDEf2VmVLyMdEA8DVAPOL%2Fuploads%2FkmhrnettK9eUWjHBFH8y%2Fimage.png?alt=media&#x26;token=387cc13d-ade4-4914-bad0-0048a83fd5e3" alt=""><figcaption></figcaption></figure>

3. Optionally, there is a basic shrapnel explosion that uses a sphere trace instead of individual line traces. it may be more performant and better for mobile/VR games.
4. That's it, you should now have explosions. Ensure you also enable damage, destruction, impact effects, and anything else you want it to have. Shrapnels use line traces.

## Need further support? Join the discord

We have a Discord that is open to everyone for support, You can join it here: <https://discord.gg/GXZ7c74sTm>
