How to use Explosions and Shrapnel
This page covers how to use the features of the plugin in blueprints. The logic in C++ should be the same.
For Shrapnel:
This is a feature that lets you simulate shrapnel from explosions. its very simple to use
Assign the values to the Grenade section as shown in the screenshot

Call the Shrapnel Explosion node upon the Hit event of your grenade projectile

Optionally, there is a basic shrapnel explosion that uses a sphere trace instead of individual line traces. it may be more performant and better for mobile/VR games.
That's it, you should now have explosions. Ensure you also enable damage, destruction, impact effects, and anything else you want it to have. Shrapnels use line traces.
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