Getting Setup
Quickly and easily set up weapon and shooting systems in your project using Blueprints by following this step-by-step guide.

Installing the Plugin to Unreal Engine
Follow these steps to get the plugin installed:
Install the plugin via Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.
Enable the plugin in the Unreal Plugin Window. To get here, go to edit->Plugins->Ultimate Shooting System.
Restart the engine editor to finish installing the plugin.
That's it! The plugin should now be installed. Next, we need to show the demo content for learning purposes.
Using the Demo Content
Click the Settings button in the content browser and choose "Show Engine Content".
Now look for the engine folder and find the Ultimate Shooting System/Weapon Ballistics System content folder, it may depend on what fab names it.
Now open the demo content map.
Before playing we need to setup input on our demo character, to do this go to project settings->Input
Jump - Spacebar
Now go to the demo content character and click compile, there may be an issue with the reset VR node depending on the engine version, you can delete that if it is giving compile errors.
Now you can play in the demo map, everything is handled by the component.
The component:

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