How to Access the Nodes

This page covers how to use the features of Quest and Mission Framework+ in Blueprints. C++ logic should be the same.

How to find the quest system nodes:

To access the quest system in any event graph, follow these steps:

  1. Open any event graph, this can be a actor, character, widget, level blueprint, etc.

  2. Once in the event graph search for "Komodo Quest Subsystem"

  1. Once you have the subsystem node, drag off of it and search for Komodo Quest System.

  2. These are all of the nodes we will be using for the tutorial, you can adapt them to fit almost any type of quest you want to make.

  3. That's it for this section, next I will show you how I made race missions in my own game Exo Mayhem with this system.

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