Important Notes
Here are some common questions and notes that people have.
You can delete the maps and materials folders to save space if needed; all that matters are the material functions and components folders.
When using this shader on a mesh, it's best to disable camera collision for that specific mesh. This will provide a smoother clipping/bounds experience.
This works anywhere cameras are used in Unreal, including the viewport, sequencer, player, etc. If you are using the shader component, then it will only work on cameras that have that component set up. See the “Using the Shader Component” section for more info on that.
I recommend checking the demo map for examples of how to apply it to material parents and material instances.
The demo content does not include input events; you will need to add these in the project settings. See "Setting Up Demo
To use the Visibility ID, the "Use Shader Component" must be enabled, and the shader component must be added to your actor/character with a camera
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