Important Notes
Here are some common questions and notes that people have.
You can delete the environment and maps folders to save space if needed, all that matters is the materials folder.
Due to the complexity of the water material in the unreal engine water plugin, you may experience visual glitches such as reflections not showing up if using the cel shader material. It works fine with just the outline shader. That is the only material I have ever used that had issues with UCS.
This is post-process-based based not material-based.
Forward rendering/shading is not supported, you must use the default deferred renderer. Deferred rendering is enabled by default for unreal 5.
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