How to use with UV effects like panner

Using with Panner:

  1. Create a panner node in your material graph and connect it to the UV of your texture samples. You may need to disconnect auto tiler if you followed the previous section.

  2. Connect your MF_AutoTiler function to the "Coordinate" input of the panner node.

  1. That's it, you now have an animated material with auto tiling.

You can use this same method with any node that uses texture coordinates or UV inputs, such as rotator.

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