How to Use With Materials
This page covers how to use the features of Auto Texture Tiler and integration.
For Materials
In your material graph, search for
material function call
.From the material function selection drop down menu, choose
MF_AutoTiler
. it should be in the install directory.

Now create a scalar float parameter in your event graph and connect it to the Scale Intensity on your auto tiler node.

Plug the MF_AutoTiler into the UV of your texture samples.

That's it, your textures will now automatically tile as you scale meshes in your level, if you want to adjust the intensity, modify the scale intensity scalar parameter you made in step 3.
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