How to Use With Materials

This page covers how to use the features of Auto Texture Tiler and integration.

For Materials

  1. In your material graph, search for material function call.

  2. From the material function selection drop down menu, choose MF_AutoTiler. it should be in the install directory.

  1. Now create a scalar float parameter in your event graph and connect it to the Scale Intensity on your auto tiler node.

  1. Plug the MF_AutoTiler into the UV of your texture samples.

  1. That's it, your textures will now automatically tile as you scale meshes in your level, if you want to adjust the intensity, modify the scale intensity scalar parameter you made in step 3.

Change the scale to adjust image size. High values create larger images; low values create smaller, repeated patterns. Use seamless textures for best results.

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