Getting Setup

Quickly and easily set up camera animations in your project using Blueprints by following this step-by-step guide.

Installing the Plugin to Unreal Engine

Follow these steps to get the plugin installed:

  1. Install the plugin via Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.

  1. Enable the plugin in the Unreal Plugin Window. To get here, go to edit->Plugins->Advanced Camera Component.

  1. Restart the engine editor to finish installing the plugin.

  2. That's it! The plugin should now be installed. Next, we need to set up the inputs for the demo character so you can use the demo content.

Using the Demo Content

  1. Click the Settings button in the content browser and choose "Show Engine Content".

  2. Now look for the engine folder and find the Advanced Camera Component/Dynamic Camera System content folder, it may depend on what fab names it.

  3. Now open the demo content map.

  4. Before playing we need to setup input on our demo character, to do this go to project settings->Input

  5. Add these input events to your project settings.

    Axis Input Events

    • LookUp:

      • Mouse Y: -1.0

    • Turn:

      • Mouse X: 1.0

    • MoveForward:

      • W/D keys: 1.0/1.0

    • MoveRight:

      • A/D keys: -1.0/1.0

    Action Events

    • Jump:

  6. Now go to the demo content character and click compile, there may be an issue with the reset VR node depending on the engine version, you can delete that if it is giving compile errors.

  7. Now ensure that the Tag variable "AdvancedCameraTag" is applied to the character camera component and the flashbang and update rate settings are set(if on pro).

The component:

The camera component on the character:

  1. Thats it, you should now be able to play and use the demo character, there is a spline camera actor which we will go over how to use later.

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