Getting Setup
Quickly and easily set up Footsteps in your project using Blueprints by following this step-by-step guide.

Installing the Plugin to Unreal Engine
Follow these steps to get the plugin installed:
Install the plugin via Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.
Enable the plugin in the Unreal Plugin Window. To get here, go to edit->Plugins->Dynamic Footstep Component.

Restart the engine editor to finish installing the plugin.
That's it! The plugin should now be installed. Next, we need to set up the collision channels and find the demo content.
Using the Demo Content
Click the Settings button in the content browser and select "Show Engine Content".
Now look for the engine folder and find the Ultimate Footstep Interaction System/Auto Footstep System content folder, it may depend on what fab names it.
Now open the demo content map.
We need to setup the physical materials for each surface type. lets do that now
Setting the demo content physical materials:
Go to the project settings->Physics->Physical Surface and add 3 new names to it. “Snow”, “Dirt”, “Grass”.
Navigate to the physical materials folder, and for each item, set the "Surface Type" value at the bottom to match the respective name, e.g., PM_Dirt = Dirt
You may need to access the demo character and set the variables for decals, sounds, and particles. You can find each in the component of the demo content character
Open the demo map and try it out. It includes 3 free high-quality PBR footsteps and PBR environment materials you can use for snow, grass, dirt, and rock.
Setting up the input for the demo character:
Navigate to the Project Settings window by selecting Edit → Project Settings from the top toolbar.
Find the "Input" and click on it.
Implement these axis and action events.
Now we can go to the demo map and play it.
Next, we will go over important notes to read first and then after we will go over how to add to a custom character.
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