Ai Zombie Swarms Documentation Portal
  • Welcome
  • Getting Started
    • Getting Setup
    • Common Troubleshooting
  • Walkthroughs
    • How to Add to a Custom Level
    • How to Make Swarm Targets
    • How to use Custom Characters and Animations
    • How to Adjust Spawn Amounts
    • Using the Character Optimizer Component
  • Feedback
    • Feedback Requests
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  • Installing the Plugin to Unreal Engine
  • Finding the Demo and Necessary Content:
  1. Getting Started

Getting Setup

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Last updated 8 days ago

Quickly and easily set up Swarms in your project using Blueprints by following this step-by-step guide.

Installing the Plugin to Unreal Engine

Follow these steps to get the plugin installed:

  1. Install the plugin via Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.

  1. Enable the plugin in the Unreal Plugin Window. To get here, go to edit->Plugins->Procedural NPC Zombies.

  1. Restart the engine editor to finish installing the plugin.

  2. Return to the Unreal Editor and open the project settings window Edit->Project Settings.

  3. Once in the project settings go to the crowd settings under General and set these variables.

  • Max Agents = 2500

  • Max Agent Radius = 2500

  • Max Avoided Agents = 2500(Optional)

  • Max Avoided Walls = 2500(Optional)

  • Resolve Collision = true(Checked)

  1. That is it for installation, now we need to setup the collision channels for the pathpoints.

Finding the Demo and Necessary Content:

We need to find the demo content to use the plugin, so lets do that now.

  1. Click the settings button in your content browser window, then choose "show engine content".

  1. Navigate to the engine folder, then find the Procedural NPC Zombies or AI Zombie Swarm folders, depending on how they are named.

  2. Copy the entire Demo Content and Necessary Content to a folder in your project content directory to prevent updates from overriding the changes you make.

  3. That's it for finding the demo content. We will use this in the walkthroughs, so keep it open. You can play around in the demo map if you want; it is fully set up.

NOTE: if you installed this to your project, it will be under the plugin content.

Please see the next section for common troubleshooting issues.