Getting Setup
Last updated
Last updated
Quickly and easily set up Swarms in your project using Blueprints by following this step-by-step guide.
Follow these steps to get the plugin installed:
Install the plugin via Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.
Enable the plugin in the Unreal Plugin Window. To get here, go to edit->Plugins->Procedural NPC Zombies.
Restart the engine editor to finish installing the plugin.
Return to the Unreal Editor and open the project settings window Edit->Project Settings.
Once in the project settings go to the crowd settings under General and set these variables.
Max Agents = 2500
Max Agent Radius = 2500
Max Avoided Agents = 2500(Optional)
Max Avoided Walls = 2500(Optional)
Resolve Collision = true(Checked)
That is it for installation, now we need to setup the collision channels for the pathpoints.
We need to find the demo content to use the plugin, so lets do that now.
Click the settings button in your content browser window, then choose "show engine content".
Navigate to the engine
folder, then find the Procedural NPC Zombies
or AI Zombie Swarm
folders, depending on how they are named.
Copy the entire Demo Content and Necessary Content to a folder in your project content directory to prevent updates from overriding the changes you make.
That's it for finding the demo content. We will use this in the walkthroughs, so keep it open. You can play around in the demo map if you want; it is fully set up.
Please see the next section for common troubleshooting issues.