# Important Notes

Here are some common questions and problems that people have.

1. Quest delegates can be bound to only one actor at a time. For instance, if you bind it to two actors and call it, only the first one will receive the execution.
2. The setup for quests should involve a manager and a progress counter actor at a minimum. The manager would be used for housing delegates and instructing other actors when to perform tasks. The progress counter would involve elements like an enemy or a ring in a race. You can refer to the demo content for guides.
3. In handling cutscenes, these would likely be managed using delegates within the manager. The manager acts as the traffic cop of the quest system
4. Managers are standard actors. You will need to make an empty actor, create events, and bind delegates to it, or you can start with the demo content using the premade ones. Only one manager per quest type should be in a level at a time for quest delegates to work.
5. There is also a video tutorial going over how to set this up: [https://youtu.be/RbaglMfInCU?si=mNSbbZHuMJMGPC1g](https://youtu.be/RbaglMfInCU?si=mNSbbZHuMJMGPC1g)

