> For the complete documentation index, see [llms.txt](https://komodobits-organization.gitbook.io/distance-material-effects-documentation-portal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://komodobits-organization.gitbook.io/distance-material-effects-documentation-portal/getting-started/gettingsetup.md).

# Getting Setup

Quickly and easily set up Distance Material Effects in your project using Blueprints by following this step-by-step guide.

<figure><img src="https://437212602-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxzEh03ZYrhUWCXIKpL2Z%2Fuploads%2F2Ur0WuhEVoCyVvArMkdA%2FDistance%20Material%20Effects%20Thumbnail%201920x1080.png?alt=media&amp;token=4cfeac8a-af05-4ad1-8a89-f3076be26374" alt=""><figcaption></figcaption></figure>

## Installing the asset to Unreal Engine

Follow these steps to get the plugin installed:

1. Install the asset via the Epic Games Launcher vault. If you don't see it after purchasing on Fab, click the refresh button.

![](https://content.gitbook.com/content/xzEh03ZYrhUWCXIKpL2Z/blobs/BeB1SeeH9BkvGniXJ40a/image.png)

2. Now, find the folder named **Distance Material Effects**.
3. That's it! You now have access to the Distance Material Effects. I recommend going through the demo content to try it out. Now let's go over how to use it in materials.
